With 75% organic downloads, growing revenue per download, and additional significant revenue from the PC release of the game, Diablo Immortal is clearly a monster hit for Blizzard and NetEase. Oh, and I’ll probably write about that experience in full in the next few days so stay tuned.Diablo Immortal has earned $284 million in mobile revenue in the 6 months since launching worldwide, according to data.ai estimates. Many were eager to aid those who were willing to put the time and effort in the game. Lo and behold, so many community members chimed in. I ended up writing a topic about how overwhelmed I was by the Path of Exile’s mechanics. I was actually in the same boat a couple of weeks ago when I first started playing. While, yes, it’s true that some are just happy to give Blizzard a virtual kick-to-the-balls, many are just there to help out newbies. On a personal note, I do applaud the Path of Exile players for their efforts. Even a website called ends up redirecting to the Path of Exile official page. It took a while for Path of Exile to find its footing, but with the backlash that Diablo: Immortal is suffering, this infusion of new blood might make its community more vibrant than before. Those who became jaded by Blizzard’s decision-making process and design changes to their own ARPG caught wind that there was something afoot in the land of Wraeclast a game which had the spirit of Diablo II but with more customization features. Path of Exile, to many of its dedicated players, was an established alternative to the Diablo franchise.
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